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Planning human walk in virtual environments

作者:J. Pettré, T. Siméon, J. Laumond · 发表于:IEEE/RSJ International Conference on Intelligent Robots and Systems · 年份:2002 · DOI:10.1109/IRDS.2002.1041736 · 被引用次数:45 · 研究领域:Computer Science

This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion planning scheme, including a steering method dedicated to human walk. This steering method integrates a character motion controller assuming realistic animations. The navigation of the character through a virtual environment is modeled as a composition of Bezier curves. The controller is based on motion capture data editing techniques. This approach satisfies some essential computer graphics criteria: a realistic result, a low response time, a collision-free motion in possibly constrained 3D environments. The approach has been implemented and successfully demonstrated on several examples.