Development of Gamified Solutions for Strength Training in Fitness and Rehabilitation: A Review (Preprint)
作者:Cheuk-Yan Au, Yuanwei Liu, John Marlo Asinas, Ali Asgar S. Bhagat · 年份:2026 · DOI:10.2196/preprints.100626 · 研究领域:Educational Games and Gamification、Stroke Rehabilitation and Recovery、Mobile Health and mHealth Applications
BACKGROUND Strength training (ST) is a popular form of exercise that uses external weights or other forms of resistance to build muscle strength, endurance, and hypertrophy, both as a recreational activity and for recovery and rehabilitation. It also improves other aspects of health, including cardiovascular, psychological, and metabolic outcomes, in addition to functional ones. However, achieving such outcomes requires sustained participation and diligent adherence, which remains a challenge. OBJECTIVE This review explores literature from 2015 to 2025 on technologies and applications that aim to enhance ST through gamification, categorising them into gamification interventions for health and fitness, as well as for rehabilitation. METHODS We make use of PubMed and Scopus databases to search for the relevant articles between 2015 through 2025 to the theme “Devices and/or software that gamifies strength or resistance training”. Three reviewers firstly screen them by title and abstract, and then by the full text for eligibility, eliminating articles that did not meet the criteria. RESULTS This review explores on technologies and applications that aim to enhance ST through gamification, categorising them into gamification interventions for health and fitness, as well as for rehabilitation. Health and fitness interventions primarily focus on making ST more engaging and enjoyable, motivating users to continue playing and thereby encouraging continued participati...