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Abstract 137: Gamification against Neurophobia: An Interactive stroke educational intervention for medical students

作者:Avi Singh Gandh, Manav Korpal, K. Jordak, D. Schachter · 发表于:Stroke Vascular and Interventional Neurology · 年份:2025 · DOI:10.1161/svi270000_137 · 研究领域:Educational Games and Gamification、Anatomy and Medical Technology、Artificial Intelligence in Healthcare and Education

Background Medical students have limited structured and often delayed exposure to strokes even though their early recognition is critical for patient outcomes. Stroke management has rapidly evolved but related education has lagged. Traditional didactic approaches fail to engage learners effectively. Interactive and gamified teaching, particularly when introduced early in medical training, may improve both knowledge acquisition and confidence while countering neurophobia. Objective To evaluate the impact of a gamified, interactive stroke talk on medical students’ knowledge and confidence in stroke care, and to explore its potential as a scalable foundation for a longitudinal curriculum. Methods Medical students across 4 years (N=20 pre, 19 post) attended a one hour, resident‐led interactive lecture on stroke recognition and acute management, facilitated in collaboration with the Neurology Student Interest Groups. The session included case vignettes, real‐time polling, and gamification elements through quiz‐style challenges. Three multiple‐choice questions, faculty‐verified to test complementary domains (physical exam recognition of cortical signs, thrombolysis window knowledge, and CT perfusion imaging interpretation), were used to assess knowledge pre‐ and post‐session. Confidence in stroke recognition and management was rated on a 5‐point Likert scale. Post‐surveys included a global helpfulness rating and open‐text feedback. Results Knowledge improved across all tested domai...