Twenty-two years of advancements in augmented and virtual reality: a bibliometric and systematic review
作者:Sheena Angra, Shinnu Jangra, Yonis Gulzar, Bhanu Sharma, Gurjinder Singh, Choo Wou Onn · 发表于:Frontiers in Computer Science · 年份:2025 · DOI:10.3389/fcomp.2025.1470038 · 被引用次数:10 · 研究领域:Augmented Reality Applications、Virtual Reality Applications and Impacts、IoT and Edge/Fog Computing
Purpose The study aimed to investigate the utilization of immersive technologies, such as augmented reality (AR) and virtual reality (VR), in various domains, with a particular focus on the teaching–learning process. In addition, the study sought to conduct a bibliometric analysis of relevant articles indexed in the SCOPUS database. Methods A comprehensive search was conducted to identify papers related to AR and VR. Subsequently, a bibliometric analysis was carried out using articles retrieved from the SCOPUS database. In addition, a systematic literature review (SLR) was undertaken to elucidate the application of immersive technologies across diverse fields, such as machine learning (ML), Internet of Things (IoT), and artificial intelligence (AI). Results The findings indicated a gradual consolidation of studies on immersive technologies over the past two decades, with a notable turning point around 2015. The analysis identified the United States as the most influential country in this domain. However, despite advancements, research specific to AR and VR is still in the early stages, suggesting the necessity for further investigation to achieve a comprehensive understanding and utilization of these technologies. The SLR provided insights into the integration of immersive technologies across various disciplines, highlighting their potential applications beyond the teaching–learning context. Conclusion While immersive technologies have demonstrated significant potential in en...