DrawingSpinUp: 3D Animation from Single Character Drawings
作者:Jie Zhou, Chufeng Xiao, Miu-Ling Lam, Hongbo Fu · 年份:2024 · DOI:10.1145/3680528.3687593 · 被引用次数:8 · 研究领域:3D Shape Modeling and Analysis、Human Motion and Animation、Computer Graphics and Visualization Techniques
SpinUpFig. 1.Our DrawingSpinUp produces visually vivid 3D character animations (Right) given single input drawings (Bottom-Left) and target motions (Top-Left).Animating various character drawings is an engaging visual content creation task.Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects.An alternative solution is to reconstruct a 3D model from a character drawing as a proxy and then retarget 3D motion data onto it.However, the existing image-to-3D methods could not work well for amateur character drawings in terms of appearance and geometry.We observe the contour lines, commonly existing in character drawings, would introduce significant ambiguity in texture synthesis due to their view-dependence.Additionally, thin regions represented by single-line contours are difficult to reconstruct (e.g., slim limbs of a stick figure) due to their delicate structures.To address these issues, we propose a novel system, DrawingSpinUp, to produce plausible 3D animations and breathe life into character drawings, allowing them to freely spin up, leap, and even perform a hip-hop dance.For appearance improvement, we adopt a removal-thenrestoration strategy to first remove the view-dependent contour lines and then render them back after retargeting the reconstructed character.For geometry refinement, we develop a skeleton-based thinning deformation algorithm to refine the slim structures represented by the single-line contours.