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Maximizing the Utilization of GPUs Used by Cloud Gaming through Adaptive Co-location with Combo

作者:B Chen, Han Zhao, Weihao Cui, Yifu He, Shulai Zhang, Quan Chen, Zijun Li, Minyi Guo · 年份:2023 · DOI:10.1145/3620678.3624660 · 被引用次数:4 · 研究领域:Computer Graphics and Visualization Techniques、Augmented Reality Applications、Virtual Reality Applications and Impacts

Cloud vendors are now providing cloud gaming services with GPUs. GPUs in cloud gaming experience periods of idle because not every frame in a game always keeps the GPU busy for rendering. Previous works temporally co-locate games with best-effort applications to harvest these idle cycles. However, these works ignore the spatial sharing of GPUs, leading to not maximized throughput improvement. The newly introduced RT (ray tracing) Cores inside GPU SMs for ray tracing exacerbate the situation.