Positive effects of online games on the growth of college students: A qualitative study from China
作者:Feiyue Li, Di Zhang, Suowei Wu, Rui Zhou, Chaoqun Dong, Jingjing Zhang · 发表于:Frontiers in Psychology · 年份:2023 · DOI:10.3389/fpsyg.2023.1008211 · 被引用次数:16 · 研究领域:Impact of Technology on Adolescents、Educational Games and Gamification、Media Influence and Health
Objectives: This study aimed to explore the positive effects of online games on college students' psychological demands and individual growth. Methods: A qualitative study design was carried out in September 2021. Semi-structured, in-depth, and individual interviews were conducted with a purposive sample of 20 undergraduates who played the online game "Glory of Kings" from six universities. Thematic analysis was employed to explore the positive features caused by "Glory of Kings". Results: College students reported three positive effects of online games, namely, satisfying the need for personal growth, meeting the requirement of social life and promoting academic performance. Conclusion: College educators and families should take advantage of the positive effect of online games to guide college students to use online games reasonably.