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Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis

作者:Yue Wang, Zhao Wang, Guoqing Liu, Zhangyi Wang, Qinglong Wang, Yishan Yan, Jing Wang, Yue Zhu, Weijie Gao, Xiangling Kan, Zhiguo Zhang, Lixia Jia, Xiaoli Pang · 发表于:Frontiers in Public Health · 年份:2022 · DOI:10.3389/fpubh.2022.896974 · 被引用次数:73 · 研究领域:Educational Games and Gamification、Technology Use by Older Adults、Health Education and Validation

Background Serious games (SGs) as one kind of intervention that can improve the level of knowledge and change behavior to affect health outcomes has been increasingly applied in health care. Objective Analyze hotspots and trends of the application of SGs in health care and provide reference and direction for further research in the future. Methods The Web of Science (WoS) Core Collection database was used for extracting the literature on SGs in health care for the period from the database established to 11 October, 2021. Scoping review and bibliometric analysis were used to deeply analyze and visualize countries, categories of studies, annual study output, cited authors, cited journals, cited articles, and keywords of healthcare field. Results A total of 1,322 articles were retrieved, then every articles' title and abstract were read one by one, and 795 articles were included after screening with an exponential increase in publication volume. The United States of America made the greatest contribution to global publications regarding SGs in health care. From the total, 20.8% of articles fall under the category of health care sciences services. The target groups were mainly concentrated in children (18.0%), youth (13.8%), the elderly (10.9%), adolescents (9.1%), and adults (3.4%). Baranowski T ( n = 103 citations) is the most influential author, followed by Kato PM ( n = 73 citations) and Desmet A ( n = 58 citations). The top three cited journals were “ Plos One ” ( n = 268 ci...