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Ancient Greece and Rome in Videogames

作者:Ross Clare, Richard Warren, Charlayn von Solms, Filippo Carlà‐Uhink · 发表于:Bloomsbury Academic eBooks · 年份:2021 · DOI:10.5040/9781350157224 · 被引用次数:27 · 研究领域:Digital Games and Media、Gambling Behavior and Treatments

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in