Development and Validation of a Game Addiction Scale for Adolescents
作者:Jeroen S. Lemmens, Patti M. Valkenburg, Jochen Peter · 发表于:Media Psychology · 年份:2009 · DOI:10.1080/15213260802669458 · 被引用次数:1426 · 研究领域:Impact of Technology on Adolescents、Child Development and Digital Technology、Digital Games and Media
The aim of this study was to develop and validate a scale to measure computer and videogame addiction. Inspired by earlier theories and research on game addiction, we created 21 items to measure seven underlying criteria (i.e., salience, tolerance, mood modification, relapse, withdrawal, conflict, and problems). The dimensional structure of the scale was investigated in two independent samples of adolescent gamers (N = 352 and N = 369). In both samples, a second-order factor model described our data best. The 21-item scale, as well as a shortened 7-item version, showed high reliabilities. Furthermore, both versions showed good concurrent validity across samples, as indicated by the consistent correlations with usage, loneliness, life satisfaction, social competence, and aggression.