Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games
作者:Wei Peng, Jih‐Hsuan Tammy Lin, Julia Crouse · 发表于:Cyberpsychology Behavior and Social Networking · 年份:2011 · DOI:10.1089/cyber.2010.0578 · 被引用次数:438 · 研究领域:Physical Activity and Health、Educational Games and Gamification、Impact of Technology on Adolescents
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs--types of AVG, player age, and player weight status--were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant moderators for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion.