Ray shooting in polygons using geodesic triangulations
作者:Bernard Chazelle, Herbert Edelsbrunner, Michelangelo Grigni, Leonidas Guibas, John Hershberger, Micha Sharir, Jack Snoeyink · 发表于:Lecture notes in computer science · 年份:1991 · DOI:10.1007/3-540-54233-7_172 · 被引用次数:42 · 研究领域:Computational Geometry and Mesh Generation、Computer Graphics and Visualization Techniques、Data Management and Algorithms